Welcome to my blog about, at least mostly, games. Here you can find reviews, impressions, pictures and things that I think are interesting enough to write about. If you want me to speak up on something, then write it to me. Want to discuss something in a post then write it in the comments. Hope it will be good reading for you.
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måndag 3 november 2014

Review - Batman: Arkham Origins

The Arkham series brought my interest in Batman from cool superhero to me now being a really big fan. Arkham Asylum introduced everything from classic Riddler challenges, its absolutely superb fighting system, really good story, awesome villains, a badass Batman and cool bosses. The game's only weakness was the length of the game that was too short in my opinion. Arkham City was Batman perfection, 25 hours were spent on the first play-through, better story, a bigger ensemble of villains, cooler Batman, one of gaming's coolest boss battles (Mr. Freeze) and an already great fighting system polished to perfection, and the game trounced every single game that year. (yes even Skyrim, but it's overrated ... more on that in a later post perhaps ....). I loved it so much, that I two years ago dressed like Hugo Strange on Halloween. So I followed the news of Arkham Origins with cautious positivity. Cautiously because of the announcement that Rocksteady would not be developing this part. But it was still Arkham, how much wrong could you really do?

The game is placed five years before the events of Arkham Asylum and City. So it is a greener and more of a beginner Batman that we encounter, where he is only two years into his career as Gotham's protector. So of course he doesn't have as cool a suit and not nearly as many cool gadgets as in the other games. Here comes mistake number one. For that statement is completely wrong, the suit looks much more armoured out, and Batman begins the game with most of the gadgets he needed to amass five years later. Worst of all is the Grapple-boost, which in Arkham City is told to just be a prototype that Batman must master to use. Here, it's standard from the start. It takes away the illusion of a prequel when it makes him more equipped than in later editions. I mean, did Batman just think, “Nah, the villains are way to easy for me, I should dial down on the awesome gadgets to make it fair” in the previous instalments? The only thing that really show a more inexperienced Batman is that he must discover the villains who would otherwise be obvious to us. But perhaps one can overlook this. Perhaps.

It's Christmas, and Black Mask has just promised a sum of money to eight assassins, for anyone on this single night that can kill "The Bat". Just like the Batman's Origins-twist, it is a promising idea that opens up a lot of gameplay possibilities. And just like Origins-twist, it's clumsy and poorly executed. The bad guys you encounter (even those beyond the eight main ones) are presented clumsily and hastily, and with the exception of two or three, they are all boring and predictable, and in some cases, not at all as themselves. The story takes an unexpected and unwelcoming twist quite so early in the game that makes you angry yell "huh ?! In this game, too? "The story does not get much more interesting than that, either, and I struggle through the game mostly of the motivation that I need to play it through at least once, I mean, it's still an Arkham-game.

The boss fight are almost all broken down into two categories. Fight against the big guy,, where you dodge and hit, or in Predator Mode, but with boss guy. Only two fights deviates from this formula, and only one of them is entertaining. A big step backwards when you see what was done with the Freeze-fight in Arkham City. In general, it feels as if the Warner Bros.-team not dared to change too much, have been too cowardly and run on an idea only halfway

For what is good in the game is three things. First, the Predator occasions are still really entertaining. Nothing compares to hear someone yell "Where are you ?!" while watching their panic reflected in movements and heartbeats. But it's never as good as in City, mainly because they are fewer and in scenery that are not nearly as inspiring or imaginative. But not bad

Second, the fighting system is still good. Why change a winning concept? But it never feels as refined or perfect as the City, and you never feel that you master it the more you practice, for it is not quite as smooth and flowing. This can actually get really frustrating in the harder fights, where your timing needs to be perfect, and the game doesn't register your counters directly. But still the main draw of the game.

Thirdly, and here it comes the part with not daring to move away from the original, the new thing that they put into Origins is a system to reconstruct crime scenes. By going back and forth in the event you can find new clues and get a bigger picture of what has happened at a crime scene, and bit by bit quite like a puzzle, you piece the pieces together into a crime canvas. This is actually really entertaining ... well when the opportunity is given. For when I can play through the game and encounter such a scene three or four times, then there is something wrong. It's so good, why isn't there more of this? I wish it could give room for really big crime scenes so you really get to feel how it is to be the world's greatest detective. But even here it falls flat.


I'll be honest and say that I have not tried the multiplayer mode much. My friend has, however, and he says this of his experiences: Clearly the greatest component of Arkham Origins, even though it has its flaws, and suffers from a server and connection issues (it can take a long time to find people to play with). The setting is cool where you either play as the Joker's gang or Bane's gang in a gang war, but with Batman and Robin lurking around every corner, played by another team. Make up your own gang member and start gang wars, it's Batman saga from the villains' point of view, and it's pretty cool.

Finally Origins is not a bad game, and if you like Asylum and City, I think you'll get through this too, at least once. But it is still hard to feel anything but disappointment when virtually everything is a little worse than in Rocksteady's masterpiece.

måndag 27 oktober 2014

2013, a look back, or, about time!

Yes I know, 2013 is long gone, and almost half of 2014 have already passed, but still, I like doing these flashbacks of the year gone by game-wise, so I will continue doing them.

Of the games released in 2012, that I in my 2012 flashback said I wanted to try in 2013, there are some I've played, some I've not, here's my two cents.


Dishonored                                                   Never played, might get back to it though
Journey                                                          Never played, might get back to it also
Hotline Miami                                              Played, loved, but never got through might pick up
Gravity Rush (If I get a Vita)                        Played a little, liked, might get back to it
Halo 4                                                            Played, disappointed, but will finish, someday
Assassins Creed III                                        Went like all Ass-Creed games for me
Botanicula                                                     Never played, small chance of picking up
Far Cry 3                                                        Played through, loved it
Thomas Was Alone                                      Never played, small chance of picking up
Dear Esther                                                    Never played, small chance of picking up

So yeah, 2013 started with equal amount awesomeness as disappointment, but then again, both those things are part of the theme of 2013. DMC: Devil may cry was the first game I played, it was good, really good, but I've already said that. After that I tried another favourite of mine, or really, of me and my friend, Army of Two: Devil's Cartel. This was worse, a lot worse. The core mechanics have been dumbed down, no way to dodge, like in the other games, no in-game brotherly love-things to do, no fist bumping button, although we did it a lot ourselves. But the story is pretty much the most insulting thing you could do to this series, simply horrible. You who have played it knows what I'm talking about. The big twist, incredibly stupid, I saw it coming very early, and it's just insulting to the fans of the other games. Customization was awesome though, I spend a lot of time there. It fells kinda like, if you put the story of the first game, with the gameplay of the second, and the customization of this one, into one, that would be the ultimate game. But yeah, this was a bit worse in almost all aspects of the game, than it's predecessors, another theme you'll see later.

Another game that pretty much wowed me was of course Bioshock Infinite, a game that I had a lot of anticipation for, and that delivered on almost all accounts. The story might be the best of 2013 and the characters, the acting and the setting is up to par with it. Gameplay is great, mostly, it just felt a little more hard to control that the other games, which was a shame, but I still recommend it for all it's worth.

One of the most positive things I have to say about this year in gaming, is the often named "worst uncharted game ever" Tomb Raider. I really liked this game, I found it fun to play and I actually spent a lot of time collecting all the stuff and got 100% completion for it, and it felt worth it. One might argue that the characters themselves might be a bit underdeveloped and uninterested, Lara included, but it's still so well acted that you might not even notice. I'm definitly looking forward to the sequel in 2015.

I also played a bit of Metro: Last Light and found it to be really entertaining, something I didn't think I would when I first started playing it. It has a nice balance between stealth and combat, and the AI-problems with the last games are (mostly) fixed. Definitely something worth checking out if you feel like playing a good FPS and have run out of other games to play.

Remember Me was a really bad film, that in no way inspired the game with the same name. The game on the other hand, was a quite good action-game with a story I actually really liked, and got really in to, with twist and turns that I found really engaging. The combat was well done, if only suffering from a bit of the repetitive side of style. The segments in where you rewrites someone's memories to fit your own agenda is both really disturbing and a really great and original segment of the gameplay.

I had huge hopes for The Last of Us, as a huge fan of the Uncharted-series. And the story and acting and characters and all that stuff is amazing. I get drawn into the world immediately and just love it. I played it for three hours straight when I got it, on release. But since then I never played it again. I'm not sure why, but I thing that despite all the great stuff about the game, I was disappointed. It was mostly because of one thing, that seems to be starting a trend lately. And that is story over gameplay. I'm not saying the gameplay of The Last of Us is bad, no it's quite good, nothing special, but good enough. But I really feel like I'm just playing the game to get trough the story. I need to be able to love the gameplay as much as the story, I need the gameplay to engage me and actually feel like a part of the story. Tomb Raider had kinda the same vibe, but fortunately for them, the story wasn't anything special. Maybe I'll pick up The Last of Us again, maybe not, but I will never see it as the masterpiece that many critics and fans hail it as.

Next up is the obligatory Suda 51 game of the year, Killer is Dead. And I got to say, after the quirky and really fun experience I had with both Shadows of the Damned and especially Lollipop Chainsaw, I was kinda underwhelmed by this. The story and the characters seems way to serious to be a Suda 51 game, and comes of like genericly Japanese, with horrible story trying to be deep, and angst men trying too hard to be serious. And the date-missions are, to put it lightly, embarrassing and awkward. With all that said, gameplay is still good and I played the game through, having a good time, so not that bad, just not up there with his other games,

Diablo III for consoles, awesome game that me and my friend had a blast with during the fall, and really not much more to say here, I love consoles more than PC (Come at me bro) and this fit me like a glove.

Rayman Legends was another game I looked forward to for a long time, and when it was finally released, I loved almost every second of it, incredible and amazing game. The music-levels might be the best thing I have ever played, a delight every time. Maybe even a bit too awesome, since it made the other levels feel like busy-work to get to the amazing reward. But still really fun busy-work, so can't complain. If you, like me, loved Rayman Origins, you'll love this one even more.

I also tried two HD-remixes, DuckTales: Remastered and Kingdom Hearts HD 1.5 Remix. Both as good games as they were when they were first released, an not much more though. fun to play again though.

Man, I've played a lot of games this year, comes with having a real full-time job I guess. Anyway, Beyond: Two Souls. what a piece of crap that was. David Cage thinks he can get away with releasing another interactive film, but I was already tired of it when Heavy Rain came out, that only got away with it because it had a fun murder mystery behind it, but this is just horrible, like watching a film that is ten hours long, and not a good film either. just a long for perverts quest to get to see Ellen Page shower (definitely not me).

Here we go, Pokémon X and Y, have you ever played a Pokémon game, before, then you know what you're up for. As far as that goes, this part of the franchise make the most to change a lot of the world, which is a good thing, I had a lot of fun with this for a great while. Check it out, if you're a fan of the series, but then again, if you are, you probably already have.

Lastly, I need to talk about the game I looked forward to, for a very long time, that I hoped to be, and that I wrote in the expect of 2013-log, that I thought would be the game of the year, of 2013. It wasn't, oh how it wasn't. Not even close. That honour I proudly give to Bioshock: Infinite, followed by DMC: Devil May Cry. Actually, I'm not even going to do this here, I'm going to review the living shit out of the crap-fest that is Batman: Arkham Origins and I will try to be merciful, and open, but I know in my heart that this can not go unpunished. I will review, long overdue.

(Catching my breath)

Lastly, here are some game from 2013 that I hope to get around to (or already have) in 2014:
Ni no Kuni: Wrath of the White Witch
Shin Megami Tensei IV
Pikmin 3
Saints Row IV
Assassin's Creed IV: Black Flag
Killzone: Shadow Fall
The Wolf Among Us
Super Mario 3D World
The Legend of Zelda: A Link Between Worlds

I'm not doing a anticipated for 2014, It's a lot too late, this might actually be a bit fun to read, but I'll see you soon for at least two reviews, maybe even more. Until then, have a nice time and game on!