Welcome to my blog about, at least mostly, games. Here you can find reviews, impressions, pictures and things that I think are interesting enough to write about. If you want me to speak up on something, then write it to me. Want to discuss something in a post then write it in the comments. Hope it will be good reading for you.
Visar inlägg med etikett suck. Visa alla inlägg
Visar inlägg med etikett suck. Visa alla inlägg

onsdag 1 juni 2016

I Don't Like the Last of Us

Well, this is a bit embarrassing, I guess I've already talked about this in a post before. But here I am talking about it again, on youtube, what do you know. Am I crazy to think this or is my opinion justified? Let me know!


måndag 11 maj 2015

Destiny - Destined to be forgotten

The beautiful scenery of Destiny
I've never really liked MMO's. So I'm not even sure why I picked up Destiny. Well, that's not entirely true, I picked it up because I really like Halo, and I played Destiny at a friends and kind of liked the concept of it. The part I played was where I teamed up with two other players to take on a number of enemies and at the end one really big and bad one. It felt kinda Halo-ish, I really liked that and to be honest, there is nothing wrong with the gameplay as it is. I loved the tense and kinda hard boss-fight, where you always had to weight offence and defence. 

Okay, enough praise, because I later picked up Destiny, and played it for a while, but has as of now laid it to rest. Unfortunately it suffers from the classic MMO-problems, something that you who reads this might actually like, but that I just can't stand. The first thing is the horrible try to be a story driven game. No, what drives an MMO has always been the quest to get the best loot, and the best level, to build the best character. I would love a MMO to do story right, but as it is, it's amazingly sloppy, and if the story didn't exist, I might have had another drive of motivation, and not gotten tired of it so quickly.

"I demand trial by shooting aliens in the face!"
But as I mentioned last week, a story is nothing is it's not backed up by great gameplay, and in some respect Destiny has that, almost. There is the usual regenerating health/hiding behind cover/FPS gameplay that Bungie do so good, as they have proven with the Halo-series. And that's all fine and well, but when I am supposed to do the same thing hour after hour, with enemies that all kinda look the same, and can be defeated by the same tactic every time, the game becomes the biggest turn-off for me of MMO's. It succumbs to grinding to get bigger and better gear. As I mentioned earlier, this is what builds your character, the thing is that a character is more than just your level and your gear, it's personality, it's the ability to change the way you think of things and so much more. Gear and level leaves me with an empty shell, guided by Tyrion Lannister, but without any character himself, just another empty shell with a nice voice. 

And there you go, from one location to another (nice location mind), same thing all the time. Even the big guys starts to feel like the same fight over and over again. Couldn't the big bosses at least have some kind of variation on how to beat them, other than shoot at them until they stop moving and explode with loot all over the place. I want something new, I want the game to keep challenging me, not just throw more of the same enemies at me. 

As it is, Destiny is nothing for me, and maybe I'm being to hard saying it's destined to be forgotten, but I have a hard time seeing this holding up. With the kind of money it cost to make it might be remembered, but the game is a good weekend at best, but forgotten in the long run. I'm not going to play it at least, it doesn't appeal to me in the slightest, it's back to Gamestop with you.

onsdag 2 januari 2013

Final Fantasy XIII - The rant continues

I hate this game. You know, for a game that strives to be fluent and quick, most of the boss fights sure take a long time. I mean, I don't think I have ever had to play this long for one boss, and one try, in any of the Final Fantasy game. At least it didn't feel so long. The duration means that when you die at a boss, after a long and tedious battle (I'm talking at least 15 minutes) you don't have much drive to try again, but in my case, I kind of have to, because if I don't, I have to beat the first stage of the final boss again, and that too is a long and tedious battle. Did you know that the second form, not only has the ability to insta-murder one of your team members, preferly your leader resulting in game over, but when you get near the end of his life, he at times attack you with an attack that not only does as much damage as half your total health points, but it also casts deprotect and deshell, leaving you extreamly weak and easy to kill of. And this shouldn't bother me, I should just go out, fight some bad guys and level up some more, so I can beat him easier, that's logical, right? That's what you usually do in a JRPG, or most RPG's for that matter, when you can't beat a boss, you get stronger and kick his ass. Only THIS piece of rotten garbage of a game decides to put out a bullshit LEVEL BLOCK on my crystarium that they raise at certain points in the game. So guess what, I can't level up more right now, because all my characters are already at their best, which in turn means that I just have to keep trying and trying the same *insert foul word i swore I wouldn't use* strategy until it works. And since every attempt takes FIFTEEN MINUTES, I hope you understand my frustration! I will be sitting here for a good while! That in turn means I HATE THIS ABOMINATION OF A GAME!

And who can blame me? There is no good aspect of this game, that does not have an equally, or worse, flaw. And I can tolerate a lot, I mean I actually loved Final Fantasy XII, which I know not many fans did. But this piece of shit? Just take the crystarium for example. Here we have a system for leveling up, where you spend points to proceed to the next node which gives you either more HP/strength/magic or an ability. And since you don't really have a choice as to where you can go and only can proceed to the next node this was like something done automaticly in other games called leveling up! Now instead I have to guide my light and spend my points, witch takes me away from the game. But that is a minor complaint, because the fact that you can't develope your characters as you want to is a huge flaw. I really feel like none of the characters are special, I feel no need to play through the game with different characters because they're kind of the same anyway. Besides, you don't get to pick your team until the last part of the game anyway.

And don't think I'm done, when I've played through this game and managed to kill the boss, I will be back, I haven't even scratched the surface of the hardened cow manure that is Final Fantasy XIII.