|The beautiful scenery of Destiny|
I've never really liked MMO's. So I'm not even sure why I picked up Destiny. Well, that's not entirely true, I picked it up because I really like Halo, and I played Destiny at a friends and kind of liked the concept of it. The part I played was where I teamed up with two other players to take on a number of enemies and at the end one really big and bad one. It felt kinda Halo-ish, I really liked that and to be honest, there is nothing wrong with the gameplay as it is. I loved the tense and kinda hard boss-fight, where you always had to weight offence and defence.
Okay, enough praise, because I later picked up Destiny, and played it for a while, but has as of now laid it to rest. Unfortunately it suffers from the classic MMO-problems, something that you who reads this might actually like, but that I just can't stand. The first thing is the horrible try to be a story driven game. No, what drives an MMO has always been the quest to get the best loot, and the best level, to build the best character. I would love a MMO to do story right, but as it is, it's amazingly sloppy, and if the story didn't exist, I might have had another drive of motivation, and not gotten tired of it so quickly.
|"I demand trial by shooting aliens in the face!"|
But as I mentioned last week, a story is nothing is it's not backed up by great gameplay, and in some respect Destiny has that, almost. There is the usual regenerating health/hiding behind cover/FPS gameplay that Bungie do so good, as they have proven with the Halo-series. And that's all fine and well, but when I am supposed to do the same thing hour after hour, with enemies that all kinda look the same, and can be defeated by the same tactic every time, the game becomes the biggest turn-off for me of MMO's. It succumbs to grinding to get bigger and better gear. As I mentioned earlier, this is what builds your character, the thing is that a character is more than just your level and your gear, it's personality, it's the ability to change the way you think of things and so much more. Gear and level leaves me with an empty shell, guided by Tyrion Lannister, but without any character himself, just another empty shell with a nice voice.
And there you go, from one location to another (nice location mind), same thing all the time. Even the big guys starts to feel like the same fight over and over again. Couldn't the big bosses at least have some kind of variation on how to beat them, other than shoot at them until they stop moving and explode with loot all over the place. I want something new, I want the game to keep challenging me, not just throw more of the same enemies at me.
As it is, Destiny is nothing for me, and maybe I'm being to hard saying it's destined to be forgotten, but I have a hard time seeing this holding up. With the kind of money it cost to make it might be remembered, but the game is a good weekend at best, but forgotten in the long run. I'm not going to play it at least, it doesn't appeal to me in the slightest, it's back to Gamestop with you.