Welcome to my blog about, at least mostly, games. Here you can find reviews, impressions, pictures and things that I think are interesting enough to write about. If you want me to speak up on something, then write it to me. Want to discuss something in a post then write it in the comments. Hope it will be good reading for you.

måndag 5 december 2011

The top 100 games of all time 20-11

Second to last time I'll do this list, next time you'll know what game I hold as the best game of all time.

Super Meat Boy (Team Meat, Xbox 360, 2010)
Indie games is somewhat of a new phenomenon. For me, it was the discovery of games with heart. Not to say that other games don't have heart, but indie games shows heart for old games. Super Meat Boy was fun and full of winks to the old school type of gaming, and not to forget the two absolute biggest reasons why it's actually one of the 20 best games ever, it's cute and humours, and it's insanely hard. I have never been so mad at a game in my life. My Xbox controller thanks me for having patience and composure. But even I have to admit that I was close to throwing it very far. Super Meat Boy is a challenge and I loved it ultimately, but I hated it so much more during my plays.

Portal (Valve Corporation, Xbox 360, 2007)
Still alive, GlaDOS and the cake is a lie, how can you not love portal? I know I did, the fun puzzle game that *tinySpoilers* took a turn for the serious. I realize more and more that with an awesome story, you can get away with a lot in my opinion. The gameplay in Portal was great, at its best, never below good/okay. But it's the story and the characters that play a big part in why Portal is such an amazing game. You who have played it know what I mean. You who haven't, you should. There will be cake...

Super Mario World (Nintendo EAD, Super Nintendo, 1990)
I respect that I can spend at least a hundred hour on, but also clear in 20 minutes. That's Super Mario World. There is something amazing about Mario, in that he has no bad main games. I mean, Super Mario Sunshine was said to be a "disappointment" but let's face it, it was a great game. And Super Mario Word is certainly no exception. Pure Super Mario Magic all the way through, and with the added companion of Yoshi, the game explored new territories. Mr Miyamoto had done it again.

VVVVVV (Terry Cavanagh, PC, 2010)
Newold, that's what you could call Terry Cavanagh's VVVVVV. With it's Commodore 64 graphics and sound, it is such a special experience, just for that. But It doesn't stop there. The innovative platform gameplay makes for one of the weirdest twists in the history of the genre; you can't jump. What you can do is shift the gravity to place in upside down in the ceiling. It's fun, it's really fun, and the retro soundtrack is the best soundtrack a game have had since Nobuo Uematsu's or Koji Kondo's golden days. Ad to that a quite interesting story with a few twist, and one of the best games of the new millennia is spelled with six same letters.

Resident Evil 4 (Studio 4, GameCube, 2005)
Resident Evil 4 revolutionized everything we knew about the action/horror genre. Granted, it was not always that scary, although it did scare me at times and it's definitely scarier than the fifth game. The game was just a cool game for a 16 year old boy to play. Leon was bad ass, and the zombies was live we have never seen them before in video games, quick and smart, and prone to grow extra knife-like heads at a headshot. Awesome and epic bosses as well. It's an important piece of gaming history, and should not be overlooked.

Shin Megami Tensei: Persona 3 (Atlus, Playstation 2, 2006)
I just loved this game when I played it. Amazing characters, amazing story and a truly amazing script was the strongest points. The gameplay style of mixing a sort of dating simulator, dungeon crawler and Pokémon for adults, was surprisingly well put together. The battle system, turnbased, was surprisingly good, but of course not without problems. And there where problems, small, and I was willing to put that aside and just enjoy a fantastic and adult story. This made me understand, that Japanese RPGs are far from dead, not with games like this on the market.

Seiken Densetsu 3 (Square, Super Nintendo, 1995)
The game that never existed. Well, not outside Japan as other than fan made translations. But a fan made translation is what we got after several years, and the game was good, oh it was so good. From the beginning, you have to choose from three characters that will be the main characters of the game. The characters you don't pick, you meet, but they don't get to be part of the group. The urge to replay have never been higher that this, and it's a JRPG with a cleartime to match it. The story is amazing, the characters as well, everything was done perfectly, nothing was done bad, and 3 player co-op made for some fun times indeed. We never got Secret of Mana 2, we never got Seiken Densetsu 3, we took it!

The Legend of Zelda: A Link to the Past (Nintendo EAD, Super Nintendo, 1991)
I love The Legend of Zelda, I have played every The Legend of Zelda game ever created. No, I have not played the awful Philips CD-i Zelda, but I don't count them. Ever. A link to the past did everything right, and it still holds up as the best 2D game of the series, and not far from best in the series. Everything is done better, the more alive world meets the great gameplay from the first game. More items, more secrets to find and after I had played this, the hold The Legend of Zelda had on me from the first two games changed to a full body-cask. I was stuck, forever.

Super Metroid (Nintendo R&D1, Super Nintendo, 1994)
Samus Aran is the coolest character ever in video games. I first encountered him in Super Smash Bros. for the N64. I picked him and learned his every move as I pummelled my friend into submission. I burst out "Wow, he's awesome" to where my friend said "Ehm, it's a girl". It's a girl. Meh, who cares, she's awesome and bad ass! I thereafter referred to her as 'The girl Duke Nukem never got". Super Metroid takes the side scrolling shooter and brings it to a whole new depth. Exploring and finding items. What fascinates me the most is not the amazing gameplay, the collecting of items or multiple ending, no I loved Samus Aran, and the world she was part of. Samus, forever in my heart, never quit kicking ass. And never let Team Ninja Handle you again.

Chrono Trigger (Square, Super Nintendo, 1995)
Wait, a Japanese Role-Playing Game that does not have random encounters? Only that would convince me to put this game in the list, when it comes from the time it does. But everything else you expect from a Super Nintendo era JRPG is done to perfection, characters, story, battle and time travel(!). And more. Chrono Trigger is one of Super Nintendo's finest games, not to be missed by anyone. It has multiple endings and even a main character that tends to more or less shut up throughout the whole game. I love it, always have, always will.

The last ten will be up between Christmas and New Years.

lördag 26 november 2011

The top 100 games of all time 30-21

Wow, it's been a while since I've done this, just had a lot to do. Sorry 'bout that. Here we go!

Legend of Zelda: Majora's Mask (Nintendo EAD, Nintendo 64, 2000)
Majora's Mask was great in a way that is rare for many games. With the Success of Ocarina of Time, I think Nintendo decided to give their hardcore gamers a game. That was Majora's Mask, more adult, harder, darker story, and where most games since have tried to trump and be like Ocarina of Time, Majora's Mask did something different. I would love a Zelda like this one, I hope that the next will be like it too.

God of War III (Santa Monica Studios, Playstation 3, 2010)
Yeah, I am the God of War, and I am beyond awesome! What makes God of War so great is beside almost perfect gameplay and control, you feel like the God of war. The Greek mythology is well presented and makes you interested. The third instalment does everything right, great story, awesome ending to an awesome trilogy.

Diablo II (Blizzard North, PC, 2000)
This is in many ways the perfect game. The first time I played it I played until I had cleared half the game, and then I quit playing for a while, restarted, half the game, restarted, almost the whole game, and so on. Eventually I finished the game, the thing about it though is that it's fun all the way. But where it's as most fun is when you play with your friends, we played through the game a couple of times, in one weekend. One of the most fun experiences I've had with a game, ever.

Half-Life 2 (Valve Corporation, PC, 2004)
What sets Half-Life apart from other FPS is not that it's a perfect game, although it's pretty great, but the mystical story is what elevates it from a FPS that sticks out a bit, to the greatest FPS done (Sure, I have two First Person games left, but neither can be classified as a Shooter). The surroundings, the fact that you never brake the first person view, everything is done to make the experience the best it can get. And G-man is the most amazing character of all time, creepy but reassuring at the same time. This is not a game anyone should miss.

Final Fantasy VIII (Square, Playstation, 1999)
Part eight in the never ending Final Fantasy saga is great because it's fun, it has a twisted and good story, and some really great characters. But I loved it because of what it was, a game where you could do a lot, there where summons to capture, there where Chocobo puzzles to solve, über-bosses to destroy, Limit Breaks to learn, Weapons to acquire, and so on. And it's never dull, never tedious, always fun, always epic.

Eternal Darkness: Sanity's Requiem (Silicon Knights, GameCube, 2002)
This is the first and one of a few games that have manage to scare the ever living crap out of me, and that to N64 graphics. The story is amazingly put together and the characters are interesting and alive. But it's the way that you're scared that makes the game so great. The atmosphere is intense and some times you get a message to 'plug in your controller' while monsters devours you. Nothing is what it seems and that's why I love Eternal Darkness. Play it, say goodbye to your sanity.

Legend of Zelda: Wind Waker (Nintendo EAD, GameCube, 2002)
Wind Waker is another step away from Ocarina of Time, but in only two ways and not as much as Majora's Mask. First, the game uses cel shaded graphics which gives the game a getter flow of movements. It may look childish, but then again, you'll miss out on a great game. The other thing is the wast open sea, it might get boring when you're coming to the end of the game, but sailing the high seas are truly epic. The new items are fun and ads something to the game, especially the deku leaf. The Camera is also a really addicting part of the game, that I have missed in the games succeeding it. Wind Waker is the best Zelda on GameCube, and third best Zelda of all time.

Batman: Arkham Asylum (Rocksteady Studios, Xbox 360, 2009)
I love Batman, because the character himself is interesting and fun, and because the villains are even more fun. And Arkham Asylum is crawling with them. I tried long and hard (hehe) to think of a flaw in the game. I found none, the controller works perfectly, the story is great and the villains are represented perfectly. There are even hints and winks for Batman fans to point and say 'hey, I got that'. There is one flaw, It's too short, actually, but it doesn't matter. It's still amazing.

Metal Gear Solid (KCEJ, Playstation, 1998)
This was also one of those games that I played over and over and over again on a demo. I loved it. Then I played the real game, and I loved it even more. Engaging story, awesome characters and voice actors, something that games mostly lacked in 1998. Great music, weapons made for realism, and multiple endings, calling for replay, made Metal Gear Solid one of the most important games of the Playstation era, and one of the best as well.

The World Ends With You
(Square Enix, Nintendo DS, 2007)
I like Japanese culture, I find it interesting, I don't love it, but it's interesting. The World Ends With You is Japanese culture made into a game. Or mostly the hip and fashion culture. I was really intrigued by this game for many reasons. It had a really interesting story, interesting characters and was great fun to play as well. And I guess that's the thing, while being a really good game, it's interesting, I feel like I learn something, and not in a bad way. The high point of the Nintendo DS for sure, and a JRPG golden speck in a sea of crap.

20-11 Soon!... Hopefully!

måndag 7 november 2011

The top 100 games of all time 40-31

Next part is here, let's not prolong this further!

Crash Bandicoot 3: Warped (Naughty Dog, Playstation, 1998)
When it comes to platforms (that isn't Mario), Crash Banicoot is the foremost and best. He is truly awesome. I first played Crash Bandicoot 3 as I did with most games, in a demo, and I decided to buy the game for all the money a kid merely 11 could get. It was worth it, this game have gone warm in my Playstation from the day I bought it to the day it broke and we decided to use the disc as a clock, and later as a bullseye for my soft air gun. It's broke now, but it's one of the games on my need-to-get-my-hands-on-again list. The gameplay and the stage design is the biggest reasons for the great game, but also the humor, the characters, and the addicting speed runs. All in all, Crash Bandicoot was a huge part of my childhood, and after playing the first and second game as well, I can say that they are all great, but the third is still the best.

Enslaved: Odyssey to the West (Ninja Theory, Xbox 360, 2010)
This is one of the reasons I have full faith in Ninja Theory, making DMC. I loved this game, from beginning to end. Sure, the gameplay isn't perfect, but it's still really fun play. But the magic is in three things. The characters, and the voice actors that does an amazing job bringing them all to life. The script, not forced, but seems realistic and has you actually caring for the people in the game. Thirdly, the scenery. I have always loved the plants-take-over-and-makes-everything-green version of a post apocalyptic world, and New York have never looked better. These things makes Enslaved a joy to play, and I hope we will see the same in DMC, and I think we will.

Heroes of Might and Magic III (New World Computing, PC, 1999)
Heroes III is a game I've spend so much time on. Playing through map after map after map, and I still play it from time to time. It's one of these perfect games that their successors will never be able to top. The feeling you get when you make a stand against a seemingly overwhelming army, but through tactics, you emerge triumphant. The feeling cannot be described, and Heroes III is full of these moments. It kept me busy for a great while.

Tetris (Alexey Pajitnov, Various, 1984)
If there's any game I have spend more time on than Heroes III, it's Tetris. Alexey Pajitnov's classic puzzle-game is a classic for a reason. Everyone have at some point in their life tried Tetris, everyone knows what it is, and it's really fun to play as well. I have it on Game Boy, I have it on my computer, it's so basic that you could just pick it up and play, just like that, takes a few minutes, and then you can go back to doing something else, or play again. It's the perfect taking a break-game. And if I'm not wrong, we haven't seen the last of it either.

Civilization III (Firaxis Games, PC, 2001)
If there's any game I have spent more time on than Tetris, it's Civilization III. Hours and hours a day for almost a year. I was probably one of the few people that thought that playing it via LAN was a good idea. But we did it, and fun it was. It's kind of like Heroes, you get the same feeling, but you aren't at war with everyone all the time. It's a relief, but when war does brake out, you're fighting for your life. It's fun to see the technological progress through the ages as well. Civilization III is a game I will not stop playing, a game I find myself coming back to again and again.

Pokémon Gold/Silver (Game Freak, Game Boy Colour, 1999)
If there's any game I have spent more time on than Civilization III, and any other game for that, it's Pokémon. All of them. There is no way to get around the fact that Pokémon is a phenomenon. It's starts as kids, I played Red and Blue a lot as a kid. Then my brother got Pokémon Crystal, and I spend as much time on that as well. And Emerald, and Diamond. The games are unfortunately so similar that there are almost impossible to say which is the best. I choose Gold/Silver for the story, it's slightly more engaging than the other games. I currently have near 400 different Pokémon on my Diamond game, and when Pokémon Gray hits stores next year (hopefully) I'll be on again, 600 Pokémon here I come.

Halo: Reach (Bungie, Xbox 360, 2010)
Halo is a game that is improving for every game. Therefore, Reach is the best in the series. My friends and I have played it a lot, it's one of the few games that we feel is possible to play in multiple Xboxes. But it's not only the multiplayer opportunities that makes this game great. The story is closure, it's well put together and the characters are great. Most of you have played it and know what I'm talking about, the game itself is FPS-perfection, and in a time ruled by the genre, that's pretty good. Halo will live in for a long time, there is no doubt about it, and we're all happy about that.

Super Mario RPG: Legend of the Seven Stars (Square, Super Nintendo, 1996)
How can you not love this? It's Final Fantasy, with Mario. This is probably the most bizarre and awesome crossover ever, The story is twisted, but fun, the new characters are fun, and the characters we all recognize are awesome! There's really not much else to say about it, the fighting is great, everything is done so well. And it's Final Fantasy but with Mario!! You can't go wrong, and they didn't.

Braid (Number None, Inc., Xbox 360, 2008)
I love indie games. Mostly because it reminds me of the old games, and the fact that from restrictions, a great idea, and also a great game, can emerge. Braid is one of the great indie games. The simple play with time, the fact that you really think that something is impossible, but it's not. the satisfaction over reaching a puzzle piece that you have worked so long to try and get. And the atmosphere, the wonderful music, everything is just great. But once you've played it, it looses its charm, you know all the puzzles already, but the hours spent on the game is a feeling you won't soon forget.

Super Mario Bros 3 (Nintendo EAD, Nintendo, 1988)
It's Super Mario Magic from first to last level. Everything is done one step better, one step more than the previous games. You got raccoon tails, frogs, shoes, so many different costumes to help, and give the game a versatility that made you play it over and over and over again, and you never got bored with it. The speed run made at a time of 11 minutes is famous, it made me try it, it made me try it on a lot of games since. This is where Mario reached cult status.

Soon done, 30-21 will be up soon.

fredag 28 oktober 2011

The top 100 games of all time 50-41

I've been kind of sick, and way to into my second play through of Mass Effect 2. But a lonely Friday night I made myself continue this list!

Heavy Rain (Quantic Dream, Playstation 3, 2010)
Heavy Rain is great for three reasons. The first is because the story is really good. Second, because the story is so good, and so well told, that if you go through the game you realize that you don't do much else than pressing buttons at the appropriate time. A game must have a great and capturing story to pull something like that of. That brings me to my third reason, the way the story is told, and the fact that you can play through it more than once, with different results. It made at least me want to play through once again directly afterwards. Your characters might even die mid-game and never return. I am curious how David Cage will top this, but he have certainly made one of the most interesting games of this era.

Ratchet and Clank 2: Going Commando (Insomniac Games, Playstation 2, 2003)
Ratchet and Clank started my hardcore era, the game was hard and unforgiving, I had never encountered anything like it before. The mixture between platformer and action was well balanced, at least in the first two games. The second game was the high point of the series, and still is. Where the later games tended to be drawn more to the action, the second game did everything right. With great voice actors to great characters and a fun script, Ratchet and Clank 2: Going Commando (got to love the puns in the sub title) managed to entertain me for month.

Indiana Jones and the Fate of Atlantis (LucasArts, PC, 1992)
This is the story they should have adapted to a motion picture. Established mythology, intriguing story and Nazis by the dozen. The expanded mythology of Atlantis is amazingly well done and I almost believed it myself, this must be where Atlantis lies. The fact is that Himmler is said to have conducted an expedition to find Atlantis by the time the game took place. This accuracy and the fact that it's one of the few point-and-click games that I have managed to beat without checking GameFAQs or similar, makes this that I believe to be the greatest story featuring Indiana Jones. And it's an epic tale indeed.

Beyond Good and Evil (Ubisoft Montpellie, GameCube, 2003)
Beyond Good and Evil remains one of the best and gripping games I have played. The characters are truly amazing and you feel for every single one. The game is well done and the world is a scary 'big brother sees you'-type of world and it all just fits great. I played the HD version a couple of month ago and the game still holds up as a great game. The game is short though, I'm interested in the sequel, I just hope that the next generation of consoles gives Michel Ancel what he needs for one. This is not something you can miss.

Gears of War (Epic Games, Xbox 360, 2006)
Gears of War makes me feel like I can kick the living shit out of any person or creature being dumb enough to cross me. In the game, just holding the gun and empty an entire clip, close up, in the stomach of an unsuspecting Locust feels like Bad Ass candy. The game itself is great as well, the cover system is brilliant. They where first, but what sets them apart from so much else is the fact that I feel so great playing it. I can do it, I'll empty every clip I have to bring everyone down, that's it, with enough bullets everyone goes down.

Metal Gear Solid 2: Sons of Liberty (KCEJ, Playstation 2, 2001)
This is where we understood that films and games could go together. Playing MGS 2, I was blown away by three thing, and three thing was in constant discussion. The story was complex, I needed to pay attention to not miss anything. The gameplay was smart and well done, attacking your enemy straight on was not the best of plans, ever. The enemies, the bosses, the characters they inhabited was done with finesse, and are memorable. Three things was discussed, the realism of the weapons (did a lot to improve the realism and the feel of the game), the length of the film sequences (so long, but probably necessary) and the fact that the main score was composed by Harry Gregson-Williams (the only man better than him in the film-businesses is Mr Zimmer himself). with all this combined I didn't even care that Raiden was such a pussy-ass.

Legend of Zelda: Twilight Princess (Nintendo EAD, GameCube, 2006)
I only played this game on GameCube, frankly, I don't see how it could be much better on the Wii. Link's last adventure on the GameCube was dark and all through a great experience that gave us little new but still managed to entertain as Zelda has a tendency to do. That's probably it though, Legend of Zelda is a concept that is worth playing over and over and over again.

Bioshock (2K Boston, Xbox 360, 2007)
I did not like Bioshock 2, it's not interesting. Bioshock was interesting. The city of Rapture is the best city a game has yet to offer, the story and the atmosphere when you control your character is just great, they manage to capture so much emotion, I don't even know what makes this so great, and the sequel not. It's the same world. There is a sequence with a piano (you know) that I just find the most bizarre scene in a game ever. I look forward to playing Infinte, where the old developers are back. I think it will have a lot to offer.

Age of Empires II: The Age of Kings (Ensemble Studios, PC, 1999)
Oh the nights I have spent playing this classic game. Oh the times I have faced defeat, only to enter 'how do you turn this on' on the cheat screen and summoned bullet firing cars to turn every enemy into nothing but rubble and meat. The game was entertaining and I played it so much, with friends and alone, the campaign, several times. Age of Empires II doesn't hold up as well as it used to, but it's still a wonderful game to play. And it's a bit nostalgic as well, I have to admit.

Tales of Symphonia (Namco Tales Studio, GameCube, 2003)
One of the last JRPGs before they started to become worse and worse. Basic wonderful JRPG story, basic amazing JRPG characters and a non-regular wonderful real time battle system. released in the same time as Star Ocean III, this was what I thought that every JRPG was going to be like, gone was the random encounters and turn based fighting. Oh how wrong I was. But then and there, Tales of Symphonia gave me hope for an era where the Japanese RPG was going to evolve and grow stronger.

Places 40-31 soon!

onsdag 19 oktober 2011

The top 100 games of all time 60-51

Oh, after this I'm done with half the games! Let's get going!

Sam and Max Hit the Road (LucasArts, PC, 1993)
You need only to watch the opening of this incredibly humour filled point-and-click graphic adventure game, to realize that you're in for a treat. The characters, the background, the script, everything is perfectly put together. I have never laughed so much to a game than I did playing Sam and Max. The solution to many of the problems are as clever as they are illogical. That is probably the only flaw with the game otherwise, since they're not very logical, or maybe they're logical in their own way, but it's hard often to see the solution at all some times. GameFAQs is my friend.

Devil May Cry (Team Little Devils, Playstation 2, 2001)
I love every single Devil May Cry-game made. All of them, I play them over and over again. It's weird, because they're not perfect. But they're entertaining, oh so entertaining. The first is the best, mostly because there aren't that many things different about them. Devil May Cry was revolutionary when it came, the others was not. Dante is probably the coolest character ever, and the introduction and story behind it all, as told in the first game, laid the groundwork for an epic mythology. It was just to dig in.

Animal Crossing (Nintendo EAD, GameCube, 2002)
This was as much of an impulse buy that I've ever done. I was in the midst of buying Metroid Prime 2 and had put away money for it. But after reading a review about Animal Crossing, I took those money and pre booked it at my nearest video-game store. This was worth it. I played the game for a month, a lot, but after that I started playing other games. But I still played Animal Crossing once every day, for almost three years. I had so much money, almost every museum piece, all furniture, all K.K. songs. It was a great time, just by writing this I have the urge to do it all again. Three more years. Who knows, maybe I will. It was like FarmVille, if FarmVille where meaningful. This felt meaningful.

Super Mario World 2: Yoshi's Island (Nintendo EAD, Super Nintendo, 1995)
It's a Super Mario game that doesn't have Super Mario in the leading role. How crazy is that?! But nothing about this game was regular. Neither the gameplay nor the graphic style where like the previous games, it was, if possible, even cuter and cuddlier than before. And through mini-games, amazing stage design, great enemies and a story that included a lot of "aaaaw"s from my side, Yoshi's Island spell bounded me through the whole game.

Rayman (Ludimedia, Playstation, 1995)
Michel Ancel is one of the game designers I have the most respect for. First, he doesn't compromise. Beyond Good and Evil 2 will come out when he wants it, no sooner or later. Second, he made Rayman. If I said That Yoshi's Island was Cute and Cuddly, Rayman was as well, but in a much darker and fairytale kind of way. The story was at a child's level, but that didn't matter, it was still great, but basic. I mean, the villains name is Mr Dark, it's doesn't get any clearer than that. The characters are lovable, the game is challenging, and the level design is great and fun. Rayman means a lot for me, the first game I played in the Playstation, the first game I bought when I got a Playstation of my own. And for a character that have come this far, it's more than worth to check out how it all started. It was magical to say the least.

Final Fantasy V (Square, Super Nintendo, 1992)
Another Final Fantasy game, if you haven't figured it out yet, I really love Final Fantasy. The fifth instillation of the series was different in many ways. The story was darker, the characters had been reduced to only four, and the old job-system was brought back (not sexy back though...). The reduced number of character makes you feel and care for them even more, and there were times of caring, I can tell you that. The job-system is still one of the most addicting system of the series. It was revisited in Final Fantasy X-2 but not done nearly as well there. I do vote for Final Fantasy XV with a job-system. Anyways, Final Fantasy V was and still is a fantastic game, forgotten by some, but I didn't, and I'm glad I took the time to play it.

Secret of Mana (Square, Super Nintendo, 1993)
Released in 1993, Secret of Mana was actually the second game in the Seiken Densetsu-series, or the Mana-series, the series with the most confusing game order in the history of gaming (The first game was actually a Final Fantasy spin-off called Final Fantasy Adventures in Europe). Secret of Mana did something great, at that it combined the swordplay from Legend of Zelda, and the RPG-elements from Final Fantasy. With the possibility to play with two friends, Secret of Mana was not only an awesome game by yourself, it was a phenomenal game with friends, that at least I had a lot of fun with.

Naruto: Rise of a Ninja (Ubisoft Montreal, Xbox 360, 2007)
Another guilty pleasure, I love Naruto. But I played this game long before I began watching the series. And it blew me away. It was fun, it was hard, it was fast and the characters were cool. The game kind of got me to watch the series which I now watch slave-like every week. I find it fun that there would take an American studio to do a game worthy of the series. If I should compare it, Rise of a Ninja is kind of what I hoped Assassins Creed would be, not repetitive and challenging. So even of you hate Naruto's guts, give the game a chance, it's a really fun experience.

Shadow Complex (Chair Entertainment, Xbox 360, 2009)
One of those little specks of gold found in the arcade jungle, Shadow Complex copied freely from Super Metroid, but put a whole other skin on it. With lot of innovative gadgets, this game is a really great game, more grounded in realism (just a tad) and over all a great experience for anyone. The story is good, but secondary, the greatness of the game comes from exploring and gameplay. Shameless copy or genuine tribute, this is great either way.

Mega Man Legends 2 (Capcom, Playstation, 2000)
This was a long time ago, I realize now. I played it shortly after it's release and have yet to play it again afterwards. But that one time was enough. It's one of those games you forgot that you have played and just needs to get your hands on after that. I really need to get my hands on this one. The music and the environments, they added to an amazing atmosphere. The gameplay was great, the construction of weapons was done well. It was over all a game I wont forget again, thinking of it makes me all nostalgic, and I like nostalgia, it's underrated.

Half done, half to go!