|The effects of this scene leads to the most awesome part of the demo|
So is it? Well, we need to take some time and realize that Episode Duscae is a demo for a game that still doesn't have a release date. My guess would be late 2015, but it might be later. This means that this is still an unfinished game, and by a lot. Have that in mind as you read on, because for every thing I say is bad or could be better, might be fixed for the final product. So lets get started. I'll try not to spoil too much, but still, I might so SPOILER ALERT. There isn't that much of a story going on but still.
At the start you have been stranded with your crew because your car have broken down. A girl named Cindy (I'll get back to her as well) tells you she will fix it, but it will cost you. So to get the gil to pay for it, you decide to hunt down the mighty Behemoth, nicknamed Deadeye, for he has one dead eye, ingenious naming there. This might be the most awesomely hyped up monster in the entire series, I mean, you start of by seeing these huge paw-prints in the mud, and later blood on the ground, and deep claw marks in the stone. What find of monster could have done this? When you finally encounter the beast you get to sneak past it, quietly trying to not make a sound, and it's really suspenseful. Later you stalk it back to its nest and device a plan including a way too conveniently placed tank of gas. I won't say more about where the demo takes you, but there is a lot more than this.
|At least it looks spectacular|
So, let's tear this system apart! Not using too much MP takes a lot of getting used to, as do most of the system, I still hadn't gotten a good grip on it by the end of my four hour play through, but I got a lot better. The lock-on is the thing I like the least I think, as it only makes your character aim at that enemy, but the camera doesn't follow, so most of the time I'm just attacking something I'm not seeing, making the already confusing scene even more clustered, which means that it's hard for me to see when the enemy is attacking, so I rarely used the defensive stance, except when I could use it to parry an attack, when an indicator said that there was an attack incoming. Still, the combat works fine, I'll give it a pass all in all, but it is still not a good sign that I actively tried to avoid combat, when I could. Maybe it will get better when I get a better grip on the system.
|The beautiful land of Final Fantasy XV|
So let's get some shit on! There are some things I really hate about the game, but most are more of a worrying trend, that I hope they fix for the final game, no pun intended. The first thing, or the first couple of things, has to do with the combat. The thing is that there is no flow to it. Battling enemies actually takes a lot of time, one of the biggest complains I had with FFXIII as well. I hope that Square-Enix gets that the thing with moving away from turn-based battles is for the battles to run more smoothly, but the average battle in FFXV take longer than the average battle in most other Final Fantasy-games. The best combat in a Final Fantasy game, however bad and unnecessary the game was otherwise, is still Final Fantasy X-2. It was quick, fluent, there was urgency, but you still felt in control. If the numbered entries in the series are to move away from the turn-based combat, fine, but it must be to make the battles more fluent, faster, and more fun. The battles in FFXV aren't bad, but as I said, I'm worried that the battles will be long and drawn out as in FFXIII.
|Prompto, Gladiolus, Noctis and Ignis, the gang we meet in the demo|
Speaking of long battles, I often met enemies, that I at least think was way above my level, but I fought them anyway, and I didn't really lose, but the battle dragged on and on and on and on, and I more and more enemies spawned in on the battle I was doing, and in the end, I just got bored and rather than the battle ending with me lying annihilated on the ground because of the enemies strong attacks, I found myself running from the battles, not out of fear, but out of boredom. But then again, I hope they fix this, and it might be something they intend to do. Another thing that bothered me was the fact that I did this kind of thing with an enemy at the beginning of the game, felt the enemy too hard, and ran away, because the enemy didn't do enough damage to kill me. When the demo was over, and I was on my way back to Cindy, I tried again, having gone from level 4 to level 22, and I honestly couldn't tell if I had levelled up or not. The enemy still didn't do much damage to me, but again, the battle took forever. So I had enough and summoned Ramuth (Yeah, I loved it so much when I got to do that, amazing) and he pretty much insta-killed EVERYTHING! He seriously takes such massive damage that you win every fight. I mean, this guy is pretty much a rage quit button, that can be summoned when your HP reaches zero. Not sure how to feel about him really, because I hope that he doesn't make the game way to easy, that probably could be the case, but my guess is that they just put him in the demo for the awesomeness factor, and that they will dial the damage he does down for the final product.
All in all, Final Fantasy XV feels a bit too MMO-ish for it's own good, but I still left the demo wanting more, and that's a good sign. Fine characters that I think can grow on me, I just hope there are more than the guys I got to hang with here, I need the diversity of the other Final Fantasies! Now I hope that they can fix what can be fixed, and I'll be happy, and I am looking forward to it though, please, please, please don't let me down, don't make me do the Final Fantasy XV - ranting deluxe in a year!