Let's continue, two updates in a day, that's a first!
Donkey Kong Country 2: Diddy's Kong Quest (Rare, Super Nintendo, 1995)
When everyone had squeezed out everything from the Super Nintendo, Rare released Donkey Kong Country and proved that there where more to the machine than that. In the second game, our hero Donkey is captured and we instead controls Diddy and Dixie Kong, the later which I preferred. They are both much more comfortable to control than their heavy friend and this is the foremost reason that I prefer this second game. The stage design is also improved, in other words, this makes the flaws of the first game and perfects them. Everything mashed into one huge pile of banana purée, Donkey Kong Country 2 is a thrill ride from beginning to end.
F-Zero GX (Amusement Vision, GameCube, 2003)
F-Zero GX is summed up as a man once said, 'What do you do when your hovercraft goes so fast that the line between total meltdown and total madness is erased? You push the boost-button and enjoys, as your own brain turns to jam'. Insanely fast, insanely hard, but insanely rewarding, this game will make you, either throw your controller an the screen of play and play and play and throw your controller at the screen, to play a little more, until you are the best. Falcon is still the most stupid looking, while still looking cool, character in a racing game, topped maybe only by his competition. A great game, falcon punching itself into your heart.
Final Fantasy X (Square, Playstation 2, 2001)
The first game for the Playstation 2 was a leap both forward and backwards. The use of read 3D modelling as backgrounds, contrary to the pre-rendered CGI backdrops of the Playstation era, gave a depth and a presence that made the world more real. The world was too bright and "cute" for my taste, but there are many things to complain about in this game. The leap backwards is one, still using Random Encounters and going from using the tempo filled Active Time Battle-system to using the regular turn based system. Some of the characters are bland and boring, but two or three are really awesome, Auron, Bad Ass if there ever was one, Lulu, ice cold and great design from Tetsuya Nomura, and Kimahri a blue Lion-ish thing on two legs. But it kept me entertained for almost 200 hours and the story is quite interesting. Not the best Final Fantasy but not the worst either.
Star Ocean: Till the End of Time (Tri-Ace, Playstation 2, 2003)
In a time where we where starting to grow tired of Active Time Battle and Random Encounters, Star Ocean came as a fresh wind and showed us a way to do battle without having to wait for bars to be filled. We had already grown tired of it in Final Fantasy X and although X has a slightly better story and characters (although the last one is quite debatable), Star Ocean prevails in something as basic as being more fun to play. And in a time where JRPG's where more about telling an epic story that being fun to play, Star Ocean made me think there was hope for the genre yet.
Little Big Planet 2 (Media Molecule, Playstation 3, 2011)
Little Big Planet is somewhat of a dream for me. The itself is fun, good puzzles, nicely done platform jumping and fun humour. But that's not the dream. See, I've always wanted to be a game designer. I have sketched on ideas since I was little, drawing and making plans. With Little Big Planet, most of those ideas can come to life, with a little help from the truly amazing tools at your disposal. It's hard work, but for anyone who have ever dreamed of creating a game, this is the game for you. You can do almost anything if you put your mind to it. The game is in your hands.
Angry Birds (Rovio Mobile, iPhone, 2009)
I confess, I'm addicted. When I wait for the train, Angry Birds. When I wake up and it's cold and I don't want to get up just yet, Angry Birds. On those long visits to the toilet, Angry Birds. Whenever I'm bored, Angry Birds! Whenever you feel the need to masturbate, I play Angry Birds instead. Some times I can be gone for month and not play, but I always come back to the Angry Birds. This is the essence of gaming on the phone, when you don't have anything else to do, just pull it out and start working. I don't even know what makes it so good, it just is.
Super Mario Sunshine (Nintendo EAD, GameCube, 2002)
Super Mario Sunshine is one of the worst games in the main Mario franchise. That doesn't say as much I realize, but it is the truth. The main problem is the Fludd, that makes the games jumping-parts, not the hardest in the games history to be frank. But the parts when he looses the Fludd is amazing, as are a lot of the parts where you use the Fludd for other things than jumping. And it's still Mario, and he seems to always come out on top. It's not the best, but it's great nevertheless.
Deathsmiles (Cave, Arcade (Xbox 360), 2007 (2009))
Ever heard of the phrase bullet hell? In the world of shoot 'em up games in the stile of R-Type or Gradius, there are for the most part a way through the projectiles thrown at you. But imagine, if you will, a wall of bullets where the smallest hole might appear, or not. You just shoot and keep on shooting until you hopefully get through. That is what Cave does best, and never better than in Deathsmiles. It's arcade joy and the story is as twisted as the person who is willing to go through even one stage with the difficulty set on 999. Experience it of you can. Bullet Hell must be experienced.
Ratchet and Clank (Insomniac Games, Playstation 2, 2002)
Ever feel like games made for kids are too easy now-a-days? Ratchet and Clank came with equally action and jumping and it was a hard game. That is the charm of it, it doesn't treat you as a kid, even if you where a kid. As a kid you appreciated that, it gave them something to feel proud of beating. And Ratchet and Clank was just as fun for adults. The duo was as likeable as their nemesis, and the game was, and still is, a treat for all who plays it.
Final Fantasy XII (Square Enix Product Development Division 4, Playstation 2, 2006)
The torch had been passed. More than five years in production, all heads where on the new team to take over after Hironobu Sakaguchi. And what a game. The story was great, the characters were greater, the new fighting system was the greatest. The best of the FF-games on the Playstation 2, I first played it, and played it over again, and did everything the game had to offer, the greatest weapons acquired and the biggest bosses defeated. And I had not felt so great from a game since the Playstation days and FF IX. Well done, well done.
Stay tuned for 60-51! Hopefully it will be faster than these two!