Well then, it's time I took the bull by the balls and talked about my favourite games of all time. I'm going to do a hundred of them, there are close to no restrictions, The only games I will remove are similar sequels, meaning for example that I see no meaning in having Both Halo 3 and Halo: Reach, both games are similar in both story and gameplay, therefore only one will be on the list. If there is a different in the sequels that I find big enough to make a difference, then I'll put both on there, if they're both good. In the case of, for example, Final Fantasy, they are different games, with very different stories, and stories are, for me, a huge part in if I think that a game is good or not I would not, for example, have both FFX and FFX-2 on the list. And I have not played all games in the world, so if a game isn't on the list, that you think should be, It's because I haven't played it. Everyone got it? Well then let's dive right in with our first game!
Disney's Aladdin (Capcom, Super Nintendo, 1993)
When I first played this game it was on a crappy SNES Emulator. It was fun, but I could never figure out how to beat the first boss. It was not until I played in on a real SNES that I realized that the crappy emulator had a glitch that made it impossible. But then and there, 10 years after it's original release, I sat at my old Super Nintendo and played through the game, getting angry at the difficulty at times, died, shut it down, waited a day, tried again, and ant the end, I felt that I had finally done it. I have no interest to play the game again, it's good once, but I don't have the patience to play it through twice. But those days I spent with the game was a experience I were not soon to forget.
Brütal Legend (Double Fine, Xbox 360, 2009)
The world, oh the world, gracious green and lively creatures mixed with fire, steel and blood. Chromed cars and trees, a world filled with the music of the titans, this is the world of Metal. And it's awesome. The gameplay in itself in great, you get right into the action, chopping up guys with your big ass axe, thunder roaring from your guitar. You get your head banging fans to form mosh pits around you. As a metal fan, you're in heaven. Until the strategy parts start. I almost didn't finish the game because of them. They are so bad and slow. Luckily everything else, big kudos to the actors, is amazing! Metal, only one grade is enough, 11/10.
Fable (Lionhead Studios, Xbox, 2004)
I have never heard of, not before or after, and will probably never hear of a game more hyped than Peter Molyneux' Fable. Your actions have consequences, you can do whatever you want. When I played Fable for the first time, I was amazed, I might not have been all that Mr Molyneux had promised, but in time, I learned to put the hype aside and just enjoy the game. Unfortunately, the games weakness where never the unfulfilled hype, the story was great, as was the world and the gameplay as well. But an RPG that ends after about 10 hours is way to little. But at least it left us wanting more. Much more.
Teenage Mutant Ninja Turtles: Turtles in Time (Konami, Super Nintendo, 1992)
The arcade classic invaded our homes in 1992, I was but 3, so it took a litte time before I discovered this pearl from the past. But with a split controller port to play four and you had yourself a party, long before Guitar Hero, Singstar or ever Super Smash Bros. This was the game a Turtles-hungry generation of young gamers had dreamed about. Together we got to kick ass, throw foot soldiers at the screen, beat up shredder and save the day, and the girl. Cowabunga!
Army of Two (EA Montreal, Xbox 360, 2008)
Two bad ass guys taking on lots and lots of soldiers all on their own to save the world? Sure, why not. The testosterone in overflowing when Salem and Rios takes to action to unravel a conspiracy that will turn not just once or twice. The game is balanced perfectly, it gets harder and there are no rush and attack tactic that will work, mostly. Great fun, especially with a friend, where you will be screaming commands and discussing tactics, but I believe you will have just as fun playing it alone. Army of Two will make you feel almost as awesome as if you were as awesome as the characters you're playing. Manly!
Blue Dragon (Mistwalker, Xbox 360, 2006)
Hironobu Sakaguchi's first game after quitting Squaresoft and starting Mistwalker was a step backwards for him. The story itself is great, the characters, visualized by creator of Dragon Ball Akira Toriyama, are likeable and engaging. You care for them, not like a certain game and legacy Hironobu Sakaguchi's former studio spit out *cough* FFXIII *cough*. But as I said, it's a step backward, purely JRPG-wise. I welcome the removal of random encounters, but the fighting-system ads close to nothing new. In that aspect, Blue Dragon, the big return of the man who brought us Final F-ing Fantasy, was a disappointment. But as time passed, I managed to see past that, and I discovered a Japanese role-playing game that has not yet been topped after it, with one exception. Maybe not a masterpiece, and it certainly has it's flaws, but as a whole, it's a cosy and fun game. You couldn't miss it.
Super Monkey Ball (Amusement Vision, GameCube, 2001)
This was a hard game, but you still went on, trying to beat that one course that just didn't want to be beaten. And it was fun. You could spend hours just trying. The fact that you tilted the course, not the ball, was a original twist on an old concept. Filled with cuteness and part Japanese arcade love and the "just one more course"-feeling, Super Monkey Ball was one of the biggest games that many missed, on the GameCube.
Need for Speed Underground 2 (EA Black Box, Playstation 2, 2004)
One of the only racing games that have ever had an impact on me, must be doing something right, right? This was great, the courses were well thought out and it racing in a cool and fun way. I am aware that there are many other racing games that probably are better, have better physics, photo-realistic graphics and a lot of awesome cars. But I have never been a sucker for realism. I want joy and adrenaline, this game gave me that, It was fun, entertaining, as games should be. That's why it gets a spot on this list.
Infinity Blade (Chair Entertainment, iPhone, 2010)
It's amazing how one idea can grow to become an entire game. In Infinity Blade you basically just do one thing all the time, defeat an enemy, move on, defeat the next enemy, move on, next one, move on, and so on. And it's fun. You get better, as do the enemies, so you are never left without challenge. It's a fun game, not to talk about how insanely awesome it looks, best-looking iPhone game hands down. But it's not the last, nor is it the last for Chair...
Jade Cocoon: Story of the Tamamayu (Genki, Playstation, 1998)
When I bought my first Playstation Magazine, I got a disc with demos for my Playstation. The demos did a lot for me. I was just a kid that had no chance of buying more than maybe one or two games a 6 month. As a result, I ended up playing these demos over and over and over again. And of course there where games that I played a lot more than others. Jade Cocoon was one of these games. When I got my hands on the real game, I played and played and played it, until I finished it. Then I played some more. Up till the day that I got my Playstation 2, I still played it. The collecting of monsters, the merging of monsters and the way they looked afterwards, it was just great. As a kid, you were in heaven. And is still holds up as one of my favourite games on the Playstation.
Stay tuned for nr 90-81