Welcome to my blog about, at least mostly, games. Here you can find reviews, impressions, pictures and things that I think are interesting enough to write about. If you want me to speak up on something, then write it to me. Want to discuss something in a post then write it in the comments. Hope it will be good reading for you.

fredag 28 oktober 2011

The top 100 games of all time 50-41

I've been kind of sick, and way to into my second play through of Mass Effect 2. But a lonely Friday night I made myself continue this list!

Heavy Rain (Quantic Dream, Playstation 3, 2010)
Heavy Rain is great for three reasons. The first is because the story is really good. Second, because the story is so good, and so well told, that if you go through the game you realize that you don't do much else than pressing buttons at the appropriate time. A game must have a great and capturing story to pull something like that of. That brings me to my third reason, the way the story is told, and the fact that you can play through it more than once, with different results. It made at least me want to play through once again directly afterwards. Your characters might even die mid-game and never return. I am curious how David Cage will top this, but he have certainly made one of the most interesting games of this era.

Ratchet and Clank 2: Going Commando (Insomniac Games, Playstation 2, 2003)
Ratchet and Clank started my hardcore era, the game was hard and unforgiving, I had never encountered anything like it before. The mixture between platformer and action was well balanced, at least in the first two games. The second game was the high point of the series, and still is. Where the later games tended to be drawn more to the action, the second game did everything right. With great voice actors to great characters and a fun script, Ratchet and Clank 2: Going Commando (got to love the puns in the sub title) managed to entertain me for month.

Indiana Jones and the Fate of Atlantis (LucasArts, PC, 1992)
This is the story they should have adapted to a motion picture. Established mythology, intriguing story and Nazis by the dozen. The expanded mythology of Atlantis is amazingly well done and I almost believed it myself, this must be where Atlantis lies. The fact is that Himmler is said to have conducted an expedition to find Atlantis by the time the game took place. This accuracy and the fact that it's one of the few point-and-click games that I have managed to beat without checking GameFAQs or similar, makes this that I believe to be the greatest story featuring Indiana Jones. And it's an epic tale indeed.

Beyond Good and Evil (Ubisoft Montpellie, GameCube, 2003)
Beyond Good and Evil remains one of the best and gripping games I have played. The characters are truly amazing and you feel for every single one. The game is well done and the world is a scary 'big brother sees you'-type of world and it all just fits great. I played the HD version a couple of month ago and the game still holds up as a great game. The game is short though, I'm interested in the sequel, I just hope that the next generation of consoles gives Michel Ancel what he needs for one. This is not something you can miss.

Gears of War (Epic Games, Xbox 360, 2006)
Gears of War makes me feel like I can kick the living shit out of any person or creature being dumb enough to cross me. In the game, just holding the gun and empty an entire clip, close up, in the stomach of an unsuspecting Locust feels like Bad Ass candy. The game itself is great as well, the cover system is brilliant. They where first, but what sets them apart from so much else is the fact that I feel so great playing it. I can do it, I'll empty every clip I have to bring everyone down, that's it, with enough bullets everyone goes down.

Metal Gear Solid 2: Sons of Liberty (KCEJ, Playstation 2, 2001)
This is where we understood that films and games could go together. Playing MGS 2, I was blown away by three thing, and three thing was in constant discussion. The story was complex, I needed to pay attention to not miss anything. The gameplay was smart and well done, attacking your enemy straight on was not the best of plans, ever. The enemies, the bosses, the characters they inhabited was done with finesse, and are memorable. Three things was discussed, the realism of the weapons (did a lot to improve the realism and the feel of the game), the length of the film sequences (so long, but probably necessary) and the fact that the main score was composed by Harry Gregson-Williams (the only man better than him in the film-businesses is Mr Zimmer himself). with all this combined I didn't even care that Raiden was such a pussy-ass.

Legend of Zelda: Twilight Princess (Nintendo EAD, GameCube, 2006)
I only played this game on GameCube, frankly, I don't see how it could be much better on the Wii. Link's last adventure on the GameCube was dark and all through a great experience that gave us little new but still managed to entertain as Zelda has a tendency to do. That's probably it though, Legend of Zelda is a concept that is worth playing over and over and over again.

Bioshock (2K Boston, Xbox 360, 2007)
I did not like Bioshock 2, it's not interesting. Bioshock was interesting. The city of Rapture is the best city a game has yet to offer, the story and the atmosphere when you control your character is just great, they manage to capture so much emotion, I don't even know what makes this so great, and the sequel not. It's the same world. There is a sequence with a piano (you know) that I just find the most bizarre scene in a game ever. I look forward to playing Infinte, where the old developers are back. I think it will have a lot to offer.

Age of Empires II: The Age of Kings (Ensemble Studios, PC, 1999)
Oh the nights I have spent playing this classic game. Oh the times I have faced defeat, only to enter 'how do you turn this on' on the cheat screen and summoned bullet firing cars to turn every enemy into nothing but rubble and meat. The game was entertaining and I played it so much, with friends and alone, the campaign, several times. Age of Empires II doesn't hold up as well as it used to, but it's still a wonderful game to play. And it's a bit nostalgic as well, I have to admit.

Tales of Symphonia (Namco Tales Studio, GameCube, 2003)
One of the last JRPGs before they started to become worse and worse. Basic wonderful JRPG story, basic amazing JRPG characters and a non-regular wonderful real time battle system. released in the same time as Star Ocean III, this was what I thought that every JRPG was going to be like, gone was the random encounters and turn based fighting. Oh how wrong I was. But then and there, Tales of Symphonia gave me hope for an era where the Japanese RPG was going to evolve and grow stronger.

Places 40-31 soon!

onsdag 19 oktober 2011

The top 100 games of all time 60-51

Oh, after this I'm done with half the games! Let's get going!

Sam and Max Hit the Road (LucasArts, PC, 1993)
You need only to watch the opening of this incredibly humour filled point-and-click graphic adventure game, to realize that you're in for a treat. The characters, the background, the script, everything is perfectly put together. I have never laughed so much to a game than I did playing Sam and Max. The solution to many of the problems are as clever as they are illogical. That is probably the only flaw with the game otherwise, since they're not very logical, or maybe they're logical in their own way, but it's hard often to see the solution at all some times. GameFAQs is my friend.

Devil May Cry (Team Little Devils, Playstation 2, 2001)
I love every single Devil May Cry-game made. All of them, I play them over and over again. It's weird, because they're not perfect. But they're entertaining, oh so entertaining. The first is the best, mostly because there aren't that many things different about them. Devil May Cry was revolutionary when it came, the others was not. Dante is probably the coolest character ever, and the introduction and story behind it all, as told in the first game, laid the groundwork for an epic mythology. It was just to dig in.

Animal Crossing (Nintendo EAD, GameCube, 2002)
This was as much of an impulse buy that I've ever done. I was in the midst of buying Metroid Prime 2 and had put away money for it. But after reading a review about Animal Crossing, I took those money and pre booked it at my nearest video-game store. This was worth it. I played the game for a month, a lot, but after that I started playing other games. But I still played Animal Crossing once every day, for almost three years. I had so much money, almost every museum piece, all furniture, all K.K. songs. It was a great time, just by writing this I have the urge to do it all again. Three more years. Who knows, maybe I will. It was like FarmVille, if FarmVille where meaningful. This felt meaningful.

Super Mario World 2: Yoshi's Island (Nintendo EAD, Super Nintendo, 1995)
It's a Super Mario game that doesn't have Super Mario in the leading role. How crazy is that?! But nothing about this game was regular. Neither the gameplay nor the graphic style where like the previous games, it was, if possible, even cuter and cuddlier than before. And through mini-games, amazing stage design, great enemies and a story that included a lot of "aaaaw"s from my side, Yoshi's Island spell bounded me through the whole game.

Rayman (Ludimedia, Playstation, 1995)
Michel Ancel is one of the game designers I have the most respect for. First, he doesn't compromise. Beyond Good and Evil 2 will come out when he wants it, no sooner or later. Second, he made Rayman. If I said That Yoshi's Island was Cute and Cuddly, Rayman was as well, but in a much darker and fairytale kind of way. The story was at a child's level, but that didn't matter, it was still great, but basic. I mean, the villains name is Mr Dark, it's doesn't get any clearer than that. The characters are lovable, the game is challenging, and the level design is great and fun. Rayman means a lot for me, the first game I played in the Playstation, the first game I bought when I got a Playstation of my own. And for a character that have come this far, it's more than worth to check out how it all started. It was magical to say the least.

Final Fantasy V (Square, Super Nintendo, 1992)
Another Final Fantasy game, if you haven't figured it out yet, I really love Final Fantasy. The fifth instillation of the series was different in many ways. The story was darker, the characters had been reduced to only four, and the old job-system was brought back (not sexy back though...). The reduced number of character makes you feel and care for them even more, and there were times of caring, I can tell you that. The job-system is still one of the most addicting system of the series. It was revisited in Final Fantasy X-2 but not done nearly as well there. I do vote for Final Fantasy XV with a job-system. Anyways, Final Fantasy V was and still is a fantastic game, forgotten by some, but I didn't, and I'm glad I took the time to play it.

Secret of Mana (Square, Super Nintendo, 1993)
Released in 1993, Secret of Mana was actually the second game in the Seiken Densetsu-series, or the Mana-series, the series with the most confusing game order in the history of gaming (The first game was actually a Final Fantasy spin-off called Final Fantasy Adventures in Europe). Secret of Mana did something great, at that it combined the swordplay from Legend of Zelda, and the RPG-elements from Final Fantasy. With the possibility to play with two friends, Secret of Mana was not only an awesome game by yourself, it was a phenomenal game with friends, that at least I had a lot of fun with.

Naruto: Rise of a Ninja (Ubisoft Montreal, Xbox 360, 2007)
Another guilty pleasure, I love Naruto. But I played this game long before I began watching the series. And it blew me away. It was fun, it was hard, it was fast and the characters were cool. The game kind of got me to watch the series which I now watch slave-like every week. I find it fun that there would take an American studio to do a game worthy of the series. If I should compare it, Rise of a Ninja is kind of what I hoped Assassins Creed would be, not repetitive and challenging. So even of you hate Naruto's guts, give the game a chance, it's a really fun experience.

Shadow Complex (Chair Entertainment, Xbox 360, 2009)
One of those little specks of gold found in the arcade jungle, Shadow Complex copied freely from Super Metroid, but put a whole other skin on it. With lot of innovative gadgets, this game is a really great game, more grounded in realism (just a tad) and over all a great experience for anyone. The story is good, but secondary, the greatness of the game comes from exploring and gameplay. Shameless copy or genuine tribute, this is great either way.

Mega Man Legends 2 (Capcom, Playstation, 2000)
This was a long time ago, I realize now. I played it shortly after it's release and have yet to play it again afterwards. But that one time was enough. It's one of those games you forgot that you have played and just needs to get your hands on after that. I really need to get my hands on this one. The music and the environments, they added to an amazing atmosphere. The gameplay was great, the construction of weapons was done well. It was over all a game I wont forget again, thinking of it makes me all nostalgic, and I like nostalgia, it's underrated.

Half done, half to go!

söndag 16 oktober 2011

The top 100 games of all time 70-61

Let's continue, two updates in a day, that's a first!

Donkey Kong Country 2: Diddy's Kong Quest (Rare, Super Nintendo, 1995)
When everyone had squeezed out everything from the Super Nintendo, Rare released Donkey Kong Country and proved that there where more to the machine than that. In the second game, our hero Donkey is captured and we instead controls Diddy and Dixie Kong, the later which I preferred. They are both much more comfortable to control than their heavy friend and this is the foremost reason that I prefer this second game. The stage design is also improved, in other words, this makes the flaws of the first game and perfects them. Everything mashed into one huge pile of banana purée, Donkey Kong Country 2 is a thrill ride from beginning to end.

F-Zero GX (Amusement Vision, GameCube, 2003)
F-Zero GX is summed up as a man once said, 'What do you do when your hovercraft goes so fast that the line between total meltdown and total madness is erased? You push the boost-button and enjoys, as your own brain turns to jam'. Insanely fast, insanely hard, but insanely rewarding, this game will make you, either throw your controller an the screen of play and play and play and throw your controller at the screen, to play a little more, until you are the best. Falcon is still the most stupid looking, while still looking cool, character in a racing game, topped maybe only by his competition. A great game, falcon punching itself into your heart.

Final Fantasy X (Square, Playstation 2, 2001)
The first game for the Playstation 2 was a leap both forward and backwards. The use of read 3D modelling as backgrounds, contrary to the pre-rendered CGI backdrops of the Playstation era, gave a depth and a presence that made the world more real. The world was too bright and "cute" for my taste, but there are many things to complain about in this game. The leap backwards is one, still using Random Encounters and going from using the tempo filled Active Time Battle-system to using the regular turn based system. Some of the characters are bland and boring, but two or three are really awesome, Auron, Bad Ass if there ever was one, Lulu, ice cold and great design from Tetsuya Nomura, and Kimahri a blue Lion-ish thing on two legs. But it kept me entertained for almost 200 hours and the story is quite interesting. Not the best Final Fantasy but not the worst either.

Star Ocean: Till the End of Time (Tri-Ace, Playstation 2, 2003)
In a time where we where starting to grow tired of Active Time Battle and Random Encounters, Star Ocean came as a fresh wind and showed us a way to do battle without having to wait for bars to be filled. We had already grown tired of it in Final Fantasy X and although X has a slightly better story and characters (although the last one is quite debatable), Star Ocean prevails in something as basic as being more fun to play. And in a time where JRPG's where more about telling an epic story that being fun to play, Star Ocean made me think there was hope for the genre yet.

Little Big Planet 2 (Media Molecule, Playstation 3, 2011)
Little Big Planet is somewhat of a dream for me. The itself is fun, good puzzles, nicely done platform jumping and fun humour. But that's not the dream. See, I've always wanted to be a game designer. I have sketched on ideas since I was little, drawing and making plans. With Little Big Planet, most of those ideas can come to life, with a little help from the truly amazing tools at your disposal. It's hard work, but for anyone who have ever dreamed of creating a game, this is the game for you. You can do almost anything if you put your mind to it. The game is in your hands.

Angry Birds (Rovio Mobile, iPhone, 2009)
I confess, I'm addicted. When I wait for the train, Angry Birds. When I wake up and it's cold and I don't want to get up just yet, Angry Birds. On those long visits to the toilet, Angry Birds. Whenever I'm bored, Angry Birds! Whenever you feel the need to masturbate, I play Angry Birds instead. Some times I can be gone for month and not play, but I always come back to the Angry Birds. This is the essence of gaming on the phone, when you don't have anything else to do, just pull it out and start working. I don't even know what makes it so good, it just is.

Super Mario Sunshine (Nintendo EAD, GameCube, 2002)
Super Mario Sunshine is one of the worst games in the main Mario franchise. That doesn't say as much I realize, but it is the truth. The main problem is the Fludd, that makes the games jumping-parts, not the hardest in the games history to be frank. But the parts when he looses the Fludd is amazing, as are a lot of the parts where you use the Fludd for other things than jumping. And it's still Mario, and he seems to always come out on top. It's not the best, but it's great nevertheless.

Deathsmiles (Cave, Arcade (Xbox 360), 2007 (2009))
Ever heard of the phrase bullet hell? In the world of shoot 'em up games in the stile of R-Type or Gradius, there are for the most part a way through the projectiles thrown at you. But imagine, if you will, a wall of bullets where the smallest hole might appear, or not. You just shoot and keep on shooting until you hopefully get through. That is what Cave does best, and never better than in Deathsmiles. It's arcade joy and the story is as twisted as the person who is willing to go through even one stage with the difficulty set on 999. Experience it of you can. Bullet Hell must be experienced.

Ratchet and Clank (Insomniac Games, Playstation 2, 2002)
Ever feel like games made for kids are too easy now-a-days? Ratchet and Clank came with equally action and jumping and it was a hard game. That is the charm of it, it doesn't treat you as a kid, even if you where a kid. As a kid you appreciated that, it gave them something to feel proud of beating. And Ratchet and Clank was just as fun for adults. The duo was as likeable as their nemesis, and the game was, and still is, a treat for all who plays it.

Final Fantasy XII (Square Enix Product Development Division 4, Playstation 2, 2006)
The torch had been passed. More than five years in production, all heads where on the new team to take over after Hironobu Sakaguchi. And what a game. The story was great, the characters were greater, the new fighting system was the greatest. The best of the FF-games on the Playstation 2, I first played it, and played it over again, and did everything the game had to offer, the greatest weapons acquired and the biggest bosses defeated. And I had not felt so great from a game since the Playstation days and FF IX. Well done, well done.

Stay tuned for 60-51! Hopefully it will be faster than these two!

The top 100 games of all time 80-71

Let's do twenty places today! I haven't been updating much so it's only fair. I'll at least try to do two updates today. No further to say, let's dive right into the next ones!

Fable II (Lionhead Studios, Xbox 360, 2008)
Fable II promised what Fable had promised before it. But Fable II never lived up to the hype either. But we never thought it would. What made Fable II in my opinion, better than it's predecessor is the atmosphere. Even the story isn't that good, it's actually quite silly and weird at times. At times it's great too, but the first is still better. But the world itself is better, the dry British humour mixed up with an almost cozy fantasy world. The famous British actors does an incredible job to bring it all to life. Therefore I think the second is better than the first, but they're both awesome games.

Kingdom Hearts II (Square Enix Product Development Division 1, Playstation 2, 2005)
The attraction of Kingdom Hearts, for me, is quite easy to see. I love Final Fantasy, I love Disney, therefore, I love Kingdom Hearts. and the second perfected the game. Yeah, you could complain about the quite easy difficulty, even on hard, or the fact that it at times gets a bit monotone, but I really fell in love with the game. And not just the Final Disney Fantasy part of the game. The own mythology is interesting as well. It's a game that shouldn't be missed. If not for anything else, than to see Donald Duck kick some ass.

Final Fantasy IV (Square, Super Nintendo, 1991)
Every Final Fantasy I've played have made an impact on me. Therefore, this is not, as you might have guessed, the last on the list. Well, it's the one that comes in last but, you know what I mean. I played FF IV long after discovering the series, but the big difference about the games are the story. What I like about this one is the variety of characters, and the fact that you find out quite early that there is no telling who'll survive or not. It's kind of the gaming version of A Song of Ice and Fire if you may. It turns not only once or twice. At the end you don't know what's going to happen. Great story as always from Final Fantasy.

Grand Theft Auto 2 (DMA Designs, Playstation, 1999)
Probably the first encounter with what I in my childhood referred to as 'games my mother wouldn't let me play'. And it was fun. running over people and get hunted by the police. And none can say that it's wasn't satisfactory to roam the city with a tank. But I did get tired of it from time to time. That's when I found that my favourite thing to do in the game wasn't the pointless killing of people, but the missions. They were a bit more challenging that the other. I had a lot of fun with it and seeing how the series have grown, then it's quite an amazing little game. And of course, we learned a very valuable lesson never to trust taxi drivers...

Rock Band 2 (Harmonix, Xbox 360, 2008)
The fact that Harmonix leaves the Guitar Hero franchise to make an even better game is just a blessing. They have always been better than Guitar Hero since. And as usual, they perfected the game in it's second instalment. It is really quite amazing, I find songs appearing in both Guitar Hero 4 and Rock Band 2, and they're so much more fun to play in Rock Band 2. And there it is, the fact that Harmonix are musicians that want to make a game is clear, as oppose to gamers wanting to make music. And this is the ultimate musical experience.

World of Warcraft (Blizzard Entertainment, PC, 2004)
No, I don't play WoW regularly. I've never even played it much. I played it for ten days as a trial. Did I think it was fun? Well, it's here isn't it? But not only for the fact that I found it quite fun to play, but for what it is. World of Warcraft is like Christianity, everyone has an opinion, none is neutral. If it's 'this is a great game', 'this game is dangerous for kids' or 'screw you man, I can quit anytime I want', it's an opinion. The impact that WoW has on the gaming world is bigger than any game. And it revolutionized a genre that was almost non-existent at the time. I might not play it regulary, but when my friends say 'I need to be home by 8, I have a raid' I know that it's something big. I experienced ten days of big, that was enough for me to confirm it.

Command and Conquer: Red Alert (Westwood Studios, Playstation, 1996)
My first look into the strategy-scene was Red Alert, an amazing little game. I was not one much for the story, but just played. And it's a well balanced RTS-game and a lot of fun too. But that's not where its greatness is. The greatness of Red Alert is spelled Frank Klepacki. He composed the bad ass soundtrack, making you feel every step of the soldiers, as you march your way to victory. Hell March is a song everybody knows about. Epic is just a small portion of it. Beware Americans, here comes the Soviet Union!

Spider-man (Neversoft, Playstation, 2000)
Another game I thank the demos for playing, Spider-Man was everything that a Spider-Man fan could ever want. Including not only almost every Spider-Man villain but guest appearances from the fantastic four and many more. The story was great too, and the gameplay was fun. it is exactly what you expect, pure Spider-Man fan service straight through. If you have ever liked Spider-Man, this is the game to play.

Pikmin (Nintendo EAD, Gamecube, 2001)
Continuing the countdown for 'games that people that didn't own a Gamecube missed', Pikmin was an adorable little puzzle-game that made you make a choice. Would you sacrifice these little creatures, so willing to help you in your quest to restore your ship, or will you save them. The fact is, we all sacrificed some pikmin, and it hurt every time. For me at least. Without saying an understandable word, I formed a bond with the pikmin, willing to go to their death for me.

The Legend of Zelda: Phantom Hourglass (Nintendo EAD, Nintendo DS, 2007)
The Legend of Zelda, great games, works perfectly on the DS as well. Not my first meeting with the green clothed hero, but my latest actually. It made me remember all those vacations when I sat with a GameBoy Color and played Oracle of seasons/ages or Link's Awakening. The series have not changed much since Ocarina of time, that is true, but I don't care. Once again I had a vacation where I didn't need to bath, I just sat under a parasol and played The Legend of Zelda. again. The memories.

Stay tuned for 70-61 later today

torsdag 6 oktober 2011

The top 100 games of all time 90-81

Welcome to the second part of my countdown for the top 100 games of all time, according to, yours truly. I will not delay any further, here are the games on places 90 to 81.

90. Guitar Hero II (Harmonix, Playstation 2, 2006)
Few games have drawn so many new people to accept gaming as the Guitar Hero franchise. And, of course, I got hooked as well. And who could blame me? It have always been my dream to be a rock star, and with guitar hero, not only did I get to feel like a rock star for a while, I actually trained my fingers to be better on a real guitar. I can say that without Guitar Hero, I would not have been as good with the guitar as I am today. And of course, the game itself is so much fun, whether you're playing against yourself or against a friend. The hunt for the perfect game, to take on the challenge of getting five stars on every song on expert. This was truly a game for the casual gamer as well as the hardcore gamer. And Guitar Hero II is the high point, more for the hardcore than the casual, we like that. And let's face it, Guitar Hero became less hardcore after Harmonix departure (not counting Through the Fire and the Flames). Only once was it topped, and then it was by themselves.

89. Super Mario Kart (Nintendo EAD, Super Nintendo, 1992)
Late nights with Mario Kart 64, fun with the friends with Double Dash or innovating controllers with Mario Kart Wii, none will come even close to the pure joy and satisfaction of driving and setting new high-scores on the first game. And I still come back to it when I feel like doing some Kart-driving, rather than the others. I don't know why I find it funnier than the others. Maybe it's because it's more about skill, and not so much (even though a little) about what weapons you get from the boxes. This is the master, and I see no way that it will change. I still like the new ones, but they're just not as good as the original.

88. Prince of Persia: The Two Thrones (Ubisoft Montreal, Playstation 2, 2005
Today we talk about God of War as the great action game of today, but there was a game long before that, that gave us similar action and daring platforming. The Two Thrones are the finishing chapter in the Sands of Time-trilogy and mixes action with sneaky assassin moves. Everything melted in perfectly, at times it was hard, often you might not succeed if you attacked the enemies directly. The story was great, and it made me want to climb a lot. I quickly put that idea aside, when I realized, I can't climb. Many may have done it better in the years that have past, but The Two Thrones did it first.

87. ActRaiser (Quintet, Super Nintendo, 1990)
ActRaiser was another of those games that you find, looking around in the list of games you have for your SNES Emulator. When I first started it up, I did not know that I would find a treasure as good as this one. Part side scrolling action game, part strategy game, a mix that fitted perfectly. As most of the games from this era, the action parts was was hard, although the strategy parts could be a bit easy. But as a whole, It was a welcomed pause from the hectic action. None have combined the genres as good as this, it's a SNES treasure that many might not know about. But it's definitely worth checking out.

86. Super Mario Bros. (Nintendo Creative Department, Nintendo Entertainment System, 1985)
Yeah, I'm not going to forget this one. Not my first game played, but certainly the one I remember playing the most. You've all played it, and I played it whenever I got the chance when I was 8 and we bought an old NES. I know full well that my friends sat with their Playstations by this time, but I didn't care, for me, it was only Mario and 8 worlds of awesomeness. By today's standards, it's not the best game, but right then and there, I changed my little soccer-heart and turned it nerdy.

85. Super Probotector: Alien Rebels (Konami, Super Nintendo, 1992)
The third installation of Contra, neatly named Super Probotector in Europe, was hard. And I've said that about a lot of games here, I realize, but none are as hard as this one. And it was cool, bad ass in the first form I ever encountered, made me jump right out of my mothers clothes and put on a headband and shoot at my neighbours cat with my invisible gun. When I, after oh so many tries (ever figure out that you had so much better patience when you where little) did beat the game, I was on top of the world. None could challenge me, I was the king.

84. Super Turrican (Factor 5, Super Nintendo, 1993)
This one was very similar to the Super Probotector, in many ways. It was just as fun and had a cool look to it. Sure, it didn't look or sounded as bad ass as Probotector, but it was a lot of fun anyway. The reason I think Turrican is a but better is because it a little more available. I really liked the difficulty of Probotector, but it makes it a little hard to sit and play for long (as I said, better patience as a kid). With Turrican, it's pretty easy to just pick up and start playing. I, for one, was disappointed that the sequel/spin-off Thornado didn't happen. But I can rejoice in the fact that this game was made, and that I got to play it.

83. Shin Megami Tensei: Lucifer’s Call (Atlus, Playstation 2, 2003)
Named Nocturne in the US, Lucifer's Call was a twisted and dark JRPG saga that changed everything I though I knew about JRPG and it was welcomed. It was a game that was adult, as a 14 year old teenager, I found the game almost a little forbidden, should I really be playing this game? I will never forget Lucifer's Call, it did make me long for darker stories that didn't always end happily ever after, but was horrible stories that ended happy with a bitter after-taste. If you're a JRPG fan and have missed this, it's well worth checking out.

82. Resident Evil 5 (Capcom, Xbox 360, 2009)
Resident Evil has always stood for a great and scary game. Well this game gets the first part right anyway. Despite not being even remotely scary, Resident Evil 5 gives us a great co-op game that at least me and my friends had a lot of fun with. And it's one of the few games that I actually played through not once or twice, but five times. I wanted to do everything. And I'm not sad I did, this is a game that, although disappointingly non-scary, I had a lot of fun with. And it made co-op, almost a must in any game.

81. DeathSpank (Hothead Games, Xbox Arcade, 2010)
It's just a regular hack'n'slash done well, except for one thing. It's not. It's done well, but regular, I think not. The thing that is so well done is that it basically a parody on the hack'n'slash genre. The humour is so well done. There is the humour that is just visual, like killer chickens, re spawning in outhouses and magical unicorn rainbow poop. And then there is the dialogue, so well written and so funny. The main character brings on memories of The Tick, the old series about a well-meaning but stupid superhero. I can just hear him screaming "Eat my justice!" This is a must have game for anyone with a love for hack'n'slash or parodies. Spoon!

Stay updated for places 80-71

lördag 1 oktober 2011

The top 100 games of all times 100-91

Well then, it's time I took the bull by the balls and talked about my favourite games of all time. I'm going to do a hundred of them, there are close to no restrictions, The only games I will remove are similar sequels, meaning for example that I see no meaning in having Both Halo 3 and Halo: Reach, both games are similar in both story and gameplay, therefore only one will be on the list. If there is a different in the sequels that I find big enough to make a difference, then I'll put both on there, if they're both good. In the case of, for example, Final Fantasy, they are different games, with very different stories, and stories are, for me, a huge part in if I think that a game is good or not I would not, for example, have both FFX and FFX-2 on the list. And I have not played all games in the world, so if a game isn't on the list, that you think should be, It's because I haven't played it. Everyone got it? Well then let's dive right in with our first game!

Disney's Aladdin (Capcom, Super Nintendo, 1993)
When I first played this game it was on a crappy SNES Emulator. It was fun, but I could never figure out how to beat the first boss. It was not until I played in on a real SNES that I realized that the crappy emulator had a glitch that made it impossible. But then and there, 10 years after it's original release, I sat at my old Super Nintendo and played through the game, getting angry at the difficulty at times, died, shut it down, waited a day, tried again, and ant the end, I felt that I had finally done it. I have no interest to play the game again, it's good once, but I don't have the patience to play it through twice. But those days I spent with the game was a experience I were not soon to forget.

Brütal Legend (Double Fine, Xbox 360, 2009)
The world, oh the world, gracious green and lively creatures mixed with fire, steel and blood. Chromed cars and trees, a world filled with the music of the titans, this is the world of Metal. And it's awesome. The gameplay in itself in great, you get right into the action, chopping up guys with your big ass axe, thunder roaring from your guitar. You get your head banging fans to form mosh pits around you. As a metal fan, you're in heaven. Until the strategy parts start. I almost didn't finish the game because of them. They are so bad and slow. Luckily everything else, big kudos to the actors, is amazing! Metal, only one grade is enough, 11/10.

Fable (Lionhead Studios, Xbox, 2004)
I have never heard of, not before or after, and will probably never hear of a game more hyped than Peter Molyneux' Fable. Your actions have consequences, you can do whatever you want. When I played Fable for the first time, I was amazed, I might not have been all that Mr Molyneux had promised, but in time, I learned to put the hype aside and just enjoy the game. Unfortunately, the games weakness where never the unfulfilled hype, the story was great, as was the world and the gameplay as well. But an RPG that ends after about 10 hours is way to little. But at least it left us wanting more. Much more.

Teenage Mutant Ninja Turtles: Turtles in Time (Konami, Super Nintendo, 1992)
The arcade classic invaded our homes in 1992, I was but 3, so it took a litte time before I discovered this pearl from the past. But with a split controller port to play four and you had yourself a party, long before Guitar Hero, Singstar or ever Super Smash Bros. This was the game a Turtles-hungry generation of young gamers had dreamed about. Together we got to kick ass, throw foot soldiers at the screen, beat up shredder and save the day, and the girl. Cowabunga!

Army of Two (EA Montreal, Xbox 360, 2008)
Two bad ass guys taking on lots and lots of soldiers all on their own to save the world? Sure, why not. The testosterone in overflowing when Salem and Rios takes to action to unravel a conspiracy that will turn not just once or twice. The game is balanced perfectly, it gets harder and there are no rush and attack tactic that will work, mostly. Great fun, especially with a friend, where you will be screaming commands and discussing tactics, but I believe you will have just as fun playing it alone. Army of Two will make you feel almost as awesome as if you were as awesome as the characters you're playing. Manly!

Blue Dragon (Mistwalker, Xbox 360, 2006)
Hironobu Sakaguchi's first game after quitting Squaresoft and starting Mistwalker was a step backwards for him. The story itself is great, the characters, visualized by creator of Dragon Ball Akira Toriyama, are likeable and engaging. You care for them, not like a certain game and legacy Hironobu Sakaguchi's former studio spit out *cough* FFXIII *cough*. But as I said, it's a step backward, purely JRPG-wise. I welcome the removal of random encounters, but the fighting-system ads close to nothing new. In that aspect, Blue Dragon, the big return of the man who brought us Final F-ing Fantasy, was a disappointment. But as time passed, I managed to see past that, and I discovered a Japanese role-playing game that has not yet been topped after it, with one exception. Maybe not a masterpiece, and it certainly has it's flaws, but as a whole, it's a cosy and fun game. You couldn't miss it.

Super Monkey Ball (Amusement Vision, GameCube, 2001)
This was a hard game, but you still went on, trying to beat that one course that just didn't want to be beaten. And it was fun. You could spend hours just trying. The fact that you tilted the course, not the ball, was a original twist on an old concept. Filled with cuteness and part Japanese arcade love and the "just one more course"-feeling, Super Monkey Ball was one of the biggest games that many missed, on the GameCube.

Need for Speed Underground 2 (EA Black Box, Playstation 2, 2004)
One of the only racing games that have ever had an impact on me, must be doing something right, right? This was great, the courses were well thought out and it racing in a cool and fun way. I am aware that there are many other racing games that probably are better, have better physics, photo-realistic graphics and a lot of awesome cars. But I have never been a sucker for realism. I want joy and adrenaline, this game gave me that, It was fun, entertaining, as games should be. That's why it gets a spot on this list.

Infinity Blade (Chair Entertainment, iPhone, 2010)
It's amazing how one idea can grow to become an entire game. In Infinity Blade you basically just do one thing all the time, defeat an enemy, move on, defeat the next enemy, move on, next one, move on, and so on. And it's fun. You get better, as do the enemies, so you are never left without challenge. It's a fun game, not to talk about how insanely awesome it looks, best-looking iPhone game hands down. But it's not the last, nor is it the last for Chair...

Jade Cocoon: Story of the Tamamayu (Genki, Playstation, 1998)
When I bought my first Playstation Magazine, I got a disc with demos for my Playstation. The demos did a lot for me. I was just a kid that had no chance of buying more than maybe one or two games a 6 month. As a result, I ended up playing these demos over and over and over again. And of course there where games that I played a lot more than others. Jade Cocoon was one of these games. When I got my hands on the real game, I played and played and played it, until I finished it. Then I played some more. Up till the day that I got my Playstation 2, I still played it. The collecting of monsters, the merging of monsters and the way they looked afterwards, it was just great. As a kid, you were in heaven. And is still holds up as one of my favourite games on the Playstation.

Stay tuned for nr 90-81